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This is why I'm a strong advocate of using simulators and simunitions. Shooting a paper target that doesn't shoot back at you might very well lead one to believe you don't need much ammo. You score high and pat yourself on the back, right? All that goes out the window when you're room clearing and have multiple active shooters taking out your teammates. I've had to desperately take magazines of simunition off my "dead" teammates largely in part because somehow I wasn't hitting the tangos like I hit the paper so well, how does that happen? Adrenaline, darkness, sudden profuse sweating, sim rounds coming at you, team lead goes down, it's time to step up, what are going to do...? The magazine in your weapon and two in pouches can go quick!Last edited by FireControlman; 01-19-2010, 02:34 AM.
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Originally posted by BailBondInvestigator View PostThe following is not a shot at anyones firearm prowess:
Truthfully, tactically, if you need more than ten rounds in an actual gunfight, one of two things is probably true: (1) You are probably going to lose/die, and (2) you should probably cut and run, additionally, for the safety of whomever may be around. With very few exceptions, multi-round gunfights are the stuff of Hollywood action legend.Last edited by SecTrainer; 01-18-2010, 11:05 PM.
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Originally posted by sig229 View PostTruthfully, tactically, if you need more than ten rounds in a gunfight then you REALLY need more than ten rounds. So the BG has a 15 round mag but you should just carry a 10 round and if that isn't enough you can just die or run for the hills. As soon as I read this, without looking, I knew you were from California.
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Originally posted by BailBondInvestigator View PostThe following is not a shot at anyones firearm prowess:
Truthfully, tactically, if you need more than ten rounds in an actual gunfight, one of two things is probably true: (1) You are probably going to lose/die, and (2) you should probably cut and run, additionally, for the safety of whomever may be around. With very few exceptions, multi-round gunfights are the stuff of Hollywood action legend.Last edited by sig229; 01-18-2010, 02:59 PM.
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Originally posted by Darth_Andrea View PostWell the biggest thing that TWC does that makes me rip out my hair the most. Is post shifting, They never keep enough guards to man anything but their largest accounts fully with backup people just in case. Often they pull guards from one location to fill in at others on often less than 4 hours notice and sending those people to posts they have never worked before. Our office to the best of my knowledge covers a area spanning from Ashland Kentucky into West Virginia and down to central Kentucky around Lexington. as such they are often sending guards extremely long distances to cover posts. And the office get's quite pissy with you if you say no.
They also do something that I know can't be legal. Lets say you work the week of christmas, and during that week you work christmas day and also pull a extra shift and end up with 8 hours of overtime all falling in the same week. They will pay you the holiday pay but not the over time for the extra 8 hours those 8 hours your paid your standard pay rate not the time and a half that's standard OT pay.
How is that legal?
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Originally posted by N. A. Corbier View PostTo put in perspective... Group4 owns Securitas, Securicor, Wackenhut, and a bunch of other companies.
Hint: If anyone's being bought, its Allied Barton.
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The following is not a shot at anyones firearm prowess:
Truthfully, tactically, if you need more than ten rounds in an actual gunfight, one of two things is probably true: (1) You are probably going to lose/die, and (2) you should probably cut and run, additionally, for the safety of whomever may be around. With very few exceptions, multi-round gunfights are the stuff of Hollywood action legend.
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Originally posted by Midol View PostI wasn't even aware you can get 100 round mags for pistolsMy knowledge of guns is very limited which is why I asked. But going from 6 rounds -> 100 rounds, I think that basically answers my question
Thanks.
A mag to hold 100 rounds would have to be huge... *googles*
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Originally posted by N. A. Corbier View PostI'm talking about switching from the .38 Revolver, which holds 6 rounds, to a semi-automatic which can hold up to 100 rounds depending on magazine used.My knowledge of guns is very limited which is why I asked. But going from 6 rounds -> 100 rounds, I think that basically answers my question
Thanks.
A mag to hold 100 rounds would have to be huge... *googles*
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Originally posted by Midol View PostIs the low capacity mags "limit" a law or is there an operational reason?
I *think* our company has 19 cap mags, might be 17 though (we only have Glocks).
Is there any technical reason or operational reason for not going for high-cap mags?
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Originally posted by N. A. Corbier View PostThe liability of switching to a weapon that "contains high-capacity magazines," etc, is greater. Why is it greater? Retraining employees, finding new weapons, selling off the old ones, the fact you can now kill 10 people instead of 6 (I somehow doubt they'll use high-cap mags in those guns...), the fact it may jam if you don't hold it properly...
I *think* our company has 19 cap mags, might be 17 though (we only have Glocks).
Is there any technical reason or operational reason for not going for high-cap mags?
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Originally posted by Steve354 View PostGroup4 Securitas was in Australia. I use to work for them. They were ok to work for if and only if the right is at the wheele. Are they all over the USA.?
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Originally posted by N. A. Corbier View PostTo put in perspective... Group4 owns Securitas, Securicor, Wackenhut, and a bunch of other companies.
Hint: If anyone's being bought, its Allied Barton.
Group4 Securitas was in Australia. I use to work for them. They were ok to work for if and only if the right is at the wheele. Are they all over the USA.?
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